
Slimey Step was a personal project of mine that I created for around 2 months. It is a casual mobile puzzle game where you play as a slime and use abilities to evade the enemy’s vision. The game was created in the Unity Engine.
The player needs to find their way to get all carrots to finish the level. The player can use an ability that they found in the level to solve the puzzle.
I made most of the 3D models in this game and my focus for this project was :
- Gameplay Design
- Level Design
- Mechanic Design
It consists of 15 levels and 45 stars to collect. To get the stars, the player needs to finish the level as soon as possible to achieve 3 stars for every level. The game is now available on the Google Play Store.
Here’s a video of my game prototype development process:
A simple Game Design Document (GDD): Game Design Document
Download the game: Google Play Store