
Pumpkin Plunder is a game where you play as a farmer at the end of the pumpkin season. Collect as much pumpkin as you can before the season ends. This is my first game jam game that was made within 3 days.
The team consists of three people. I work as a programmer and make all of the logic in the game. We also brainstormed together and came up with this idea to make the player bring the pumpkin and deliver it to the barn. The game’s mechanics are to harvest pumpkins, bring them to the barn, and scare the crows that will eat them. The pumpkin is a physics object, and you bring it using a barrow to the barn. Don’t let the pumpkin fall off.

I also wrote my first shader to use in the game. I made a water shader that flows and is used as the river in this game. Created using one normal texture and one noise texture. Then I move the texture, so it looks like water flowing.
The game is built in WebGL, so you can play it directly. Here is the link for the game: Pumpkin Plunder